As I was up in Derry for the Cuture Tech I decided to test the latest iteration of the Siege of Derry App.
The iPhone version was working very well, but the Android version was proving more troublesome re: positioning accuracy and the amount of audio it will play in a single session. So I decided to rebuild the game for Android devices and remove the Google map interface replacing it with a Siege-era map of the walls; adding and removing icons manually. This allows the game to be played without a 3G connection which opens the experience up to more devices and users.
Unfortunately as soon as I got off the bus, the heavens opened and I was soaked, but my iPad stayed dry as I invested in a Survivor military-duty case which protects the device from wind, rain, sand, dust and shock/drop damage – which makes it perfect for user-testing with children, days out in NI and time spent in my bag!
The Android version is working a lot better re: positioning but there are still problems with amount of audio it can play at any one session. The old map looks so much better and the GPS is a lot more accurate for so I will experiment further to see if I can strip back the audio without detracting from the user experience.